- Arcade perfect controls and hit detection
- Two Street Fighter games in one cartridge
- A great entry point and learning tool for the series
- Disappointing use of color
- Grating, scratchy voice samples
- Some of the stage songs are a little weak
- While not mandatory, a 6-button controller is highly recommended
Final Grade: A-
I like this cover, I feel the colors combine well and having M. Byson in the background looming over the world is threatening enough, but what is up with Ryu's eyes? One of them is at least twice as big as the other. Oh well, at least the '24MEG' seal adds some cheese value. It's fun to think a cartridge of this size used to a selling point when we consider 24 Megabits translate to just 3 Megabytes.
Inside you'll find the cartridge and a manual. The manual is your usual fare for the PAL-region, they're shaped and organized like VCR manuals with small blurbs of text in several languages for each page. I will say they were at least kind enough to put some backstory for each character and all of their movesets while still giving you a few basic tip on how each special attack works.
With that said, my main problem here is that the manual never tells you some of the moves are exclusive to the Turbo edition. In fact, it doesn't even mention the gameplay differences between those two. So chances are you'll waste time trying to use Honda's sumo smash while playing the Champion Edition only to give up in frustration. This is my main issue with the manual, in these instances it actually confuses the player.
Other than that, it's just a typical packaging, the cover is somewhat appealing but Ryu's stare freaks me out. Considering this was the first Street Fighter game on a Sega system, I expected more effort in its packaging.
Packaging Grade: C+