Despite ammo being a valuable commodity, I found the game overall easier when playing as Jill Valentine. Her larger inventory allowed me to carry more items at once therefore saving me a few trips, she can also lockpick desk drawers for extra items whereas Chris requires you to find the key. Moreover, Jill also has access to a Bazooka which makes short work of almost every enemy in the game including the last boss. I got the feeling Chris was more resistant to damage but that's not nearly enough to offset the advantages you get when playing as Jill.
These pre-rendered backgrounds can also create perspective and camera issues, often making it hard to aim or completely blocking your view of incoming enemies. In some cases a zombie can be standing right on top of the player but you can't even see him coming, I found this especially infuriating during boss fights. I also noticed our two main characters suffer from an assortment of clipping issues, especially on their shoulders.
- Blowing a zombie's head off never gets old
- Hilariously cheesy dialogue...
- Tank controls can be a major turn off
- Combat is prone to camera and perspective issues
Final Grade: B+
The manual has plenty of information on all our characters, including the ones you find dead in the mansion. While that extra bit of information is tad unnecessary I do appreciate the team for going beyond the call of duty and including it. The game's cheesyness extends to the manual too, I chuckled when Wesker's bio names him the team's "cool guy" due to his hair style and shades. (see picture)
Packaging Grade: B-