A blog dedicated to reviewing video games both new and retro. All titles are played and reviewed by the same person and each game bought with my own money. Systems being reviewed include the Sega Master system, Sega Genesis / Mega Drive, Sega Saturn, Sega Dreamcast, Xbox, Xbox 360, Playstation 1, Playstation 2, Playstation 3, Playstation 4, PC and Ms-Dos.
Hack, Slash, Loot
Developer: David Williamson
Publisher: David Williamson
Sometimes, games suffer from nothing more than being on the wrong system, Hack, Slash, Loot is a simplified rogue-like game, it removes the concepts of leveling up and inventory, though personally, I feel this only works against it, though you can still improve your stats by picking up gear or drinking potions you find on the ground.
Now, it's no secret that this sort of game is heavily based on luck, after all, you often don't know what potions or other items do until you try them and some of them might improve stats you don't plan on using or in some cases it might actually lower your abilities, the problem though, is that by removing inventory and a leveling up system you become solely reliant on pure luck, on my first gameplay I found an item that would slowly regenerate my health each turn, meaning I almost finished the game, on the subsequent attempts I could barely get past the second floor as I kept running away from enemies and desperately searched for healing items.
To the game's credit, it does feature an assortment of classes and different dungeons (though I'm guessing the later is an excuse to charge DLC at a later point).
Overall I couldn't help but think that this game would have been great on a smartphone, something to kill 5 minutes of your time while you wait for the bus, but on the PC there are just too many alternatives... even if some of them are older than I am.
Pros: - Easy to pick up and play - Randomized dungeons add replay value - Good if you have five minutes to kill
Cons: - Not much good if you have more time then that - Too shallow